“ | Walker: What happened here was out of my control. Konrad: Was it? None of this would have happened if you just stopped. But on you marched. |
„ |
~ Konrad confronts Walker over his choices. |
Many games are very non-linear and feature extensive stories and morals to them, affecting choices for players to make over the course of the games.
The villains here have multiple possible fates that are affected by player actions. For instance they might be Deceased, Redeemed, Unseen, etc. The villains can also be Protagonists and depending on your actions, they can become Good, Evil, or anywhere in between.
The only way these Villains can be Karma Houndinis is if the karmic escape is the official canonical ending or they have a composited profile of themselves, otherwise they cannot be classified as Karma Houdinis if there are multiple endings and/or alternate scenarios unless Villains do not receive punishment in any of them. In addition, villains in video games that do not include the players' actions cannot count for obvious reasons.
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Trevor Philips -
Bowser (Super Mario) -
Flowey -
Monika -
Amanda the Adventurer -
Spamton G. Spamton (Deltarune) -
Henry Stickmin -
Arthur Morgan
All items (91)
- Takuto Maruki
- The Baker (Cookie Clicker)
- The Butcher (Call of Duty)
- The Catalyst
- The Conductor (A Hat in Time)
- The Janitor (Kindergarten)
- The Narrator (The Stanley Parable)
- The Protagonist (Kindergarten)
- The Protagonist (Please, Don't Touch Anything)
- The Warden Unit
- Think-Tanks
- Tohru Adachi
- Tom (Metro Exodus)
- Trevor Philips
- Twisted Alice